package cains.note.data.gold;

import cains.note.view.R;
import cains.note.service.gold.GoldItem;
import cains.note.service.gold.GoldItemBox;
import cains.note.service.gold.GoldItemCategory;
import cains.note.service.gold.GoldItemService;

public final class GoldData1
{
	private GoldData1()
	{
	}

	public static void generate(GoldItemService srv)
	{
		//wand
		GoldItemBox box = new GoldItemBox();
		box.category = new GoldItemCategory("wand", "(死灵法师)手杖-wands", R.drawable.wand);

		/* 衣洛的火炬 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_IRO_1,Rsc1.RES_IRO_2,Rsc1.RES_IRO_3,Rsc1.RES_IRO_4,Rsc1.RES_IRO_5,Rsc1.RES_IRO_6, Rsc1.RES_IRO_7));
		/* 漩渦 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_MAELSTROM_1,Rsc1.RES_MAELSTROM_2,Rsc1.RES_MAELSTROM_3,Rsc1.RES_MAELSTROM_4,Rsc1.RES_MAELSTROM_5,Rsc1.RES_MAELSTROM_6, Rsc1.RES_MAELSTROM_7));
		/* 墓穴之脊 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GRAVENSPINE_1,Rsc1.RES_GRAVENSPINE_2,Rsc1.RES_GRAVENSPINE_3,Rsc1.RES_GRAVENSPINE_4,Rsc1.RES_GRAVENSPINE_5,Rsc1.RES_GRAVENSPINE_6,Rsc1.RES_GRAVENSPINE_7));
		/* 烏米的慟哭 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_UMES_LAMENT_1,Rsc1.RES_UMES_LAMENT_2,Rsc1.RES_UMES_LAMENT_3,Rsc1.RES_UMES_LAMENT_4,Rsc1.RES_UMES_LAMENT_5,Rsc1.RES_UMES_LAMENT_6,Rsc1.RES_UMES_LAMENT_7));
		/* 自殺支系 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SUICIDE_BRANCH_1,Rsc1.RES_SUICIDE_BRANCH_2,Rsc1.RES_SUICIDE_BRANCH_3,Rsc1.RES_SUICIDE_BRANCH_4,Rsc1.RES_SUICIDE_BRANCH_5,Rsc1.RES_SUICIDE_BRANCH_6,Rsc1.RES_SUICIDE_BRANCH_7));
		/* 凱恩碎片 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CARIN_SHARD_1,Rsc1.RES_CARIN_SHARD_2,Rsc1.RES_CARIN_SHARD_3,Rsc1.RES_CARIN_SHARD_4,Rsc1.RES_CARIN_SHARD_5,Rsc1.RES_CARIN_SHARD_6,Rsc1.RES_CARIN_SHARD_7));
		/* 李奧瑞克王的武器 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ARM_OF_KING_LEORIC_1,Rsc1.RES_ARM_OF_KING_LEORIC_2,Rsc1.RES_ARM_OF_KING_LEORIC_3,Rsc1.RES_ARM_OF_KING_LEORIC_4,Rsc1.RES_ARM_OF_KING_LEORIC_5,Rsc1.RES_ARM_OF_KING_LEORIC_6,Rsc1.RES_ARM_OF_KING_LEORIC_7));
		/* 黑手之鑰 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLACKHAND_KEY_1,Rsc1.RES_BLACKHAND_KEY_2,Rsc1.RES_BLACKHAND_KEY_3,Rsc1.RES_BLACKHAND_KEY_4,Rsc1.RES_BLACKHAND_KEY_5,Rsc1.RES_BLACKHAND_KEY_6,Rsc1.RES_BLACKHAND_KEY_7));
		/* 白骨阴影 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BONESHADE_1,Rsc1.RES_BONESHADE_2,Rsc1.RES_BONESHADE_3,Rsc1.RES_BONESHADE_4,Rsc1.RES_BONESHADE_5,Rsc1.RES_BONESHADE_6,Rsc1.RES_BONESHADE_7));
		/* 死亡之网 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DEATHS_WEB_1,Rsc1.RES_DEATHS_WEB_2,Rsc1.RES_DEATHS_WEB_3,Rsc1.RES_DEATHS_WEB_4,Rsc1.RES_DEATHS_WEB_5,Rsc1.RES_DEATHS_WEB_6,Rsc1.RES_DEATHS_WEB_7));

		srv.addItemBox(box);

		//javalins
		box = new GoldItemBox();
		box.category = new GoldItemCategory("javalins", "(亚马逊)标枪-Javalins", R.drawable.javalins);

		/* 魔鬼抛物线 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DEMONS_ARCH_1,Rsc1.RES_DEMONS_ARCH_2,Rsc1.RES_DEMONS_ARCH_3,Rsc1.RES_DEMONS_ARCH_4,Rsc1.RES_DEMONS_ARCH_5,Rsc1.RES_DEMONS_ARCH_6,Rsc1.RES_DEMONS_ARCH_7));
		/* 死灵夜翔 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WRAITH_FLIGHT_1,Rsc1.RES_WRAITH_FLIGHT_2,Rsc1.RES_WRAITH_FLIGHT_3,Rsc1.RES_WRAITH_FLIGHT_4,Rsc1.RES_WRAITH_FLIGHT_5,Rsc1.RES_WRAITH_FLIGHT_6,Rsc1.RES_WRAITH_FLIGHT_7));
		/* 石像鬼之噬 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GARGOYLES_BITE_1,Rsc1.RES_GARGOYLES_BITE_2,Rsc1.RES_GARGOYLES_BITE_3,Rsc1.RES_GARGOYLES_BITE_4,Rsc1.RES_GARGOYLES_BITE_5,Rsc1.RES_GARGOYLES_BITE_6,Rsc1.RES_GARGOYLES_BITE_7));

		srv.addItemBox(box);

		//poleaxe
		box = new GoldItemBox();
		box.category = new GoldItemCategory("poleaxe", "长炳和巨斧类武器-Polearms", R.drawable.poleaxe);

		/* 迪馬克之劈砍 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DIMOAKS_HEW_1,Rsc1.RES_DIMOAKS_HEW_2,Rsc1.RES_DIMOAKS_HEW_3,Rsc1.RES_DIMOAKS_HEW_4,Rsc1.RES_DIMOAKS_HEW_5,Rsc1.RES_DIMOAKS_HEW_6,Rsc1.RES_DIMOAKS_HEW_7));
		/* 鐡刺棒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STEELGOAD_1,Rsc1.RES_STEELGOAD_2,Rsc1.RES_STEELGOAD_3,Rsc1.RES_STEELGOAD_4,Rsc1.RES_STEELGOAD_5,Rsc1.RES_STEELGOAD_6,Rsc1.RES_STEELGOAD_7));
		/* 靈魂採集者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SOUL_HARVEST_1,Rsc1.RES_SOUL_HARVEST_2,Rsc1.RES_SOUL_HARVEST_3,Rsc1.RES_SOUL_HARVEST_4,Rsc1.RES_SOUL_HARVEST_5,Rsc1.RES_SOUL_HARVEST_6,Rsc1.RES_SOUL_HARVEST_7));
		/* 戰鬥支系 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_BATTLEBRANCH_1,Rsc1.RES_THE_BATTLEBRANCH_2,Rsc1.RES_THE_BATTLEBRANCH_3,Rsc1.RES_THE_BATTLEBRANCH_4,Rsc1.RES_THE_BATTLEBRANCH_5,Rsc1.RES_THE_BATTLEBRANCH_6,Rsc1.RES_THE_BATTLEBRANCH_7));
		/* 煩惱詩集 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WOESTAVE_1,Rsc1.RES_WOESTAVE_2,Rsc1.RES_WOESTAVE_3,Rsc1.RES_WOESTAVE_4,Rsc1.RES_WOESTAVE_5,Rsc1.RES_WOESTAVE_6,Rsc1.RES_WOESTAVE_7));
		/* 冷酷開膛手 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_GRIM_REAPER_1,Rsc1.RES_THE_GRIM_REAPER_2,Rsc1.RES_THE_GRIM_REAPER_3,Rsc1.RES_THE_GRIM_REAPER_4,Rsc1.RES_THE_GRIM_REAPER_5,Rsc1.RES_THE_GRIM_REAPER_6,Rsc1.RES_THE_GRIM_REAPER_7));
		/* 刮肉者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_MEAT_SCRAPER_1,Rsc1.RES_THE_MEAT_SCRAPER_2,Rsc1.RES_THE_MEAT_SCRAPER_3,Rsc1.RES_THE_MEAT_SCRAPER_4,Rsc1.RES_THE_MEAT_SCRAPER_5,Rsc1.RES_THE_MEAT_SCRAPER_6,Rsc1.RES_THE_MEAT_SCRAPER_7));
		/* 黑水之刃 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLACKLEACH_BLADE_1,Rsc1.RES_BLACKLEACH_BLADE_2,Rsc1.RES_BLACKLEACH_BLADE_3,Rsc1.RES_BLACKLEACH_BLADE_4,Rsc1.RES_BLACKLEACH_BLADE_5,Rsc1.RES_BLACKLEACH_BLADE_6,Rsc1.RES_BLACKLEACH_BLADE_7));
		/* 雅典娜的忿怒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ATHENAS_WRATH_1,Rsc1.RES_ATHENAS_WRATH_2,Rsc1.RES_ATHENAS_WRATH_3,Rsc1.RES_ATHENAS_WRATH_4,Rsc1.RES_ATHENAS_WRATH_5,Rsc1.RES_ATHENAS_WRATH_6,Rsc1.RES_ATHENAS_WRATH_7));
		/* 皮爾 通把 考恩特 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_PIERRE_TOMBALE_COUANT_1,Rsc1.RES_PIERRE_TOMBALE_COUANT_2,Rsc1.RES_PIERRE_TOMBALE_COUANT_3,Rsc1.RES_PIERRE_TOMBALE_COUANT_4,Rsc1.RES_PIERRE_TOMBALE_COUANT_5,Rsc1.RES_PIERRE_TOMBALE_COUANT_6,Rsc1.RES_PIERRE_TOMBALE_COUANT_7));
		/* 胡索丹 依弗 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HUSOLDAL_EVO_1,Rsc1.RES_HUSOLDAL_EVO_2,Rsc1.RES_HUSOLDAL_EVO_3,Rsc1.RES_HUSOLDAL_EVO_4,Rsc1.RES_HUSOLDAL_EVO_5,Rsc1.RES_HUSOLDAL_EVO_6,Rsc1.RES_HUSOLDAL_EVO_7));
		/* 驚怖焰亡靈 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GRIMS_BURNING_DEAD_1,Rsc1.RES_GRIMS_BURNING_DEAD_2,Rsc1.RES_GRIMS_BURNING_DEAD_3,Rsc1.RES_GRIMS_BURNING_DEAD_4,Rsc1.RES_GRIMS_BURNING_DEAD_5,Rsc1.RES_GRIMS_BURNING_DEAD_6,Rsc1.RES_GRIMS_BURNING_DEAD_7));
		/* 破骨 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BONEHEW_1,Rsc1.RES_BONEHEW_2,Rsc1.RES_BONEHEW_3,Rsc1.RES_BONEHEW_4,Rsc1.RES_BONEHEW_5,Rsc1.RES_BONEHEW_6,Rsc1.RES_BONEHEW_7));
		/* 死神的丧钟 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_REAPERS_TOLL_1,Rsc1.RES_THE_REAPERS_TOLL_2,Rsc1.RES_THE_REAPERS_TOLL_3,Rsc1.RES_THE_REAPERS_TOLL_4,Rsc1.RES_THE_REAPERS_TOLL_5,Rsc1.RES_THE_REAPERS_TOLL_6,Rsc1.RES_THE_REAPERS_TOLL_7));
		/* 掠墓者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_TOMB_REAVER_1,Rsc1.RES_TOMB_REAVER_2,Rsc1.RES_TOMB_REAVER_3,Rsc1.RES_TOMB_REAVER_4,Rsc1.RES_TOMB_REAVER_5,Rsc1.RES_TOMB_REAVER_6,Rsc1.RES_TOMB_REAVER_7));
		/* 暴風尖塔 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STORMSPIRE_1,Rsc1.RES_STORMSPIRE_2,Rsc1.RES_STORMSPIRE_3,Rsc1.RES_STORMSPIRE_4,Rsc1.RES_STORMSPIRE_5,Rsc1.RES_STORMSPIRE_6,Rsc1.RES_STORMSPIRE_7));

		srv.addItemBox(box);

		//spear
		box = new GoldItemBox();
		box.category = new GoldItemCategory("spear", "矛类(战枪)-Spears", R.drawable.spear);

		/* 張龍 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_DRAGON_CHANG_1,Rsc1.RES_THE_DRAGON_CHANG_2,Rsc1.RES_THE_DRAGON_CHANG_3,Rsc1.RES_THE_DRAGON_CHANG_4,Rsc1.RES_THE_DRAGON_CHANG_5,Rsc1.RES_THE_DRAGON_CHANG_6,Rsc1.RES_THE_DRAGON_CHANG_7));
		/* 剃刀之叉 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RAZORTINE_1,Rsc1.RES_RAZORTINE_2,Rsc1.RES_RAZORTINE_3,Rsc1.RES_RAZORTINE_4,Rsc1.RES_RAZORTINE_5,Rsc1.RES_RAZORTINE_6,Rsc1.RES_RAZORTINE_7));
		/* 血之偷 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLOODTHIEF_1,Rsc1.RES_BLOODTHIEF_2,Rsc1.RES_BLOODTHIEF_3,Rsc1.RES_BLOODTHIEF_4,Rsc1.RES_BLOODTHIEF_5,Rsc1.RES_BLOODTHIEF_6,Rsc1.RES_BLOODTHIEF_7));
		/* 雅該長矛 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_LANCE_OF_YAGGAI_1,Rsc1.RES_LANCE_OF_YAGGAI_2,Rsc1.RES_LANCE_OF_YAGGAI_3,Rsc1.RES_LANCE_OF_YAGGAI_4,Rsc1.RES_LANCE_OF_YAGGAI_5,Rsc1.RES_LANCE_OF_YAGGAI_6,Rsc1.RES_LANCE_OF_YAGGAI_7));
		/* 坦之血杖 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_TANNR_GOREROD_1,Rsc1.RES_THE_TANNR_GOREROD_2,Rsc1.RES_THE_TANNR_GOREROD_3,Rsc1.RES_THE_TANNR_GOREROD_4,Rsc1.RES_THE_TANNR_GOREROD_5,Rsc1.RES_THE_TANNR_GOREROD_6,Rsc1.RES_THE_TANNR_GOREROD_7));
		/* 穿刺者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_IMPALER_1,Rsc1.RES_THE_IMPALER_2,Rsc1.RES_THE_IMPALER_3,Rsc1.RES_THE_IMPALER_4,Rsc1.RES_THE_IMPALER_5,Rsc1.RES_THE_IMPALER_6,Rsc1.RES_THE_IMPALER_7));
		/* 水魔陷阱 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_KELPIE_SNARE_1,Rsc1.RES_KELPIE_SNARE_2,Rsc1.RES_KELPIE_SNARE_3,Rsc1.RES_KELPIE_SNARE_4,Rsc1.RES_KELPIE_SNARE_5,Rsc1.RES_KELPIE_SNARE_6,Rsc1.RES_KELPIE_SNARE_7));
		/* 噬魂叉 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SOULFEAST_TINE_1,Rsc1.RES_SOULFEAST_TINE_2,Rsc1.RES_SOULFEAST_TINE_3,Rsc1.RES_SOULFEAST_TINE_4,Rsc1.RES_SOULFEAST_TINE_5,Rsc1.RES_SOULFEAST_TINE_6,Rsc1.RES_SOULFEAST_TINE_7));
		/* 宏 森丹 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HONE_SUNDAN_1,Rsc1.RES_HONE_SUNDAN_2,Rsc1.RES_HONE_SUNDAN_3,Rsc1.RES_HONE_SUNDAN_4,Rsc1.RES_HONE_SUNDAN_5,Rsc1.RES_HONE_SUNDAN_6,Rsc1.RES_HONE_SUNDAN_7));
		/* 榮耀的尖塔 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SPIRE_OF_HONOR_1,Rsc1.RES_SPIRE_OF_HONOR_2,Rsc1.RES_SPIRE_OF_HONOR_3,Rsc1.RES_SPIRE_OF_HONOR_4,Rsc1.RES_SPIRE_OF_HONOR_5,Rsc1.RES_SPIRE_OF_HONOR_6,Rsc1.RES_SPIRE_OF_HONOR_7));
		/* 阿里欧克之针 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ARIOCS_NEEDLE_1,Rsc1.RES_ARIOCS_NEEDLE_2,Rsc1.RES_ARIOCS_NEEDLE_3,Rsc1.RES_ARIOCS_NEEDLE_4,Rsc1.RES_ARIOCS_NEEDLE_5,Rsc1.RES_ARIOCS_NEEDLE_6,Rsc1.RES_ARIOCS_NEEDLE_7));
		/* 腹蛇叉 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_VIPERFORK_1,Rsc1.RES_VIPERFORK_2,Rsc1.RES_VIPERFORK_3,Rsc1.RES_VIPERFORK_4,Rsc1.RES_VIPERFORK_5,Rsc1.RES_VIPERFORK_6,Rsc1.RES_VIPERFORK_7));
		/* 铁柱 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STEEL_PILLAR_1,Rsc1.RES_STEEL_PILLAR_2,Rsc1.RES_STEEL_PILLAR_3,Rsc1.RES_STEEL_PILLAR_4,Rsc1.RES_STEEL_PILLAR_5,Rsc1.RES_STEEL_PILLAR_6,Rsc1.RES_STEEL_PILLAR_7));

		srv.addItemBox(box);

		//stave
		box = new GoldItemBox();
		box.category = new GoldItemCategory("stave", "(法师)双手杖-Staves", R.drawable.stave);


		/* 禍根之灰 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BANE_ASH_1,Rsc1.RES_BANE_ASH_2,Rsc1.RES_BANE_ASH_3,Rsc1.RES_BANE_ASH_4,Rsc1.RES_BANE_ASH_5,Rsc1.RES_BANE_ASH_6,Rsc1.RES_BANE_ASH_7));
		/* 海蛇之王 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SERPENT_LORD_1,Rsc1.RES_SERPENT_LORD_2,Rsc1.RES_SERPENT_LORD_3,Rsc1.RES_SERPENT_LORD_4,Rsc1.RES_SERPENT_LORD_5,Rsc1.RES_SERPENT_LORD_6,Rsc1.RES_SERPENT_LORD_7));
		/* 拉撒儸斯之螺旋 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SPIRE_OF_LAZARUS_1,Rsc1.RES_SPIRE_OF_LAZARUS_2,Rsc1.RES_SPIRE_OF_LAZARUS_3,Rsc1.RES_SPIRE_OF_LAZARUS_4,Rsc1.RES_SPIRE_OF_LAZARUS_5,Rsc1.RES_SPIRE_OF_LAZARUS_6,Rsc1.RES_SPIRE_OF_LAZARUS_7));
		/* 火精靈 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_SALAMANDER_1,Rsc1.RES_THE_SALAMANDER_2,Rsc1.RES_THE_SALAMANDER_3,Rsc1.RES_THE_SALAMANDER_4,Rsc1.RES_THE_SALAMANDER_5,Rsc1.RES_THE_SALAMANDER_6,Rsc1.RES_THE_SALAMANDER_7));
		/* 鐡檢棒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_IRON_JANG_BONG_1,Rsc1.RES_THE_IRON_JANG_BONG_2,Rsc1.RES_THE_IRON_JANG_BONG_3,Rsc1.RES_THE_IRON_JANG_BONG_4,Rsc1.RES_THE_IRON_JANG_BONG_5,Rsc1.RES_THE_IRON_JANG_BONG_6,Rsc1.RES_THE_IRON_JANG_BONG_7));
		/* 擺動剃刀 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RAZORSWITCH_1,Rsc1.RES_RAZORSWITCH_2,Rsc1.RES_RAZORSWITCH_3,Rsc1.RES_RAZORSWITCH_4,Rsc1.RES_RAZORSWITCH_5,Rsc1.RES_RAZORSWITCH_6,Rsc1.RES_RAZORSWITCH_7));
		/* 肋骨粉碎者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RIBCRACKER_1,Rsc1.RES_RIBCRACKER_2,Rsc1.RES_RIBCRACKER_3,Rsc1.RES_RIBCRACKER_4,Rsc1.RES_RIBCRACKER_5,Rsc1.RES_RIBCRACKER_6,Rsc1.RES_RIBCRACKER_7));
		/* 五彩的怒氣 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CHROMATIC_IRE_1,Rsc1.RES_CHROMATIC_IRE_2,Rsc1.RES_CHROMATIC_IRE_3,Rsc1.RES_CHROMATIC_IRE_4,Rsc1.RES_CHROMATIC_IRE_5,Rsc1.RES_CHROMATIC_IRE_6,Rsc1.RES_CHROMATIC_IRE_7));
		/* 扭曲之矛 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WARPSPEAR_1,Rsc1.RES_WARPSPEAR_2,Rsc1.RES_WARPSPEAR_3,Rsc1.RES_WARPSPEAR_4,Rsc1.RES_WARPSPEAR_5,Rsc1.RES_WARPSPEAR_6,Rsc1.RES_WARPSPEAR_7));
		/* 骷髏收集者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SKULL_COLLECTOR_1,Rsc1.RES_SKULL_COLLECTOR_2,Rsc1.RES_SKULL_COLLECTOR_3,Rsc1.RES_SKULL_COLLECTOR_4,Rsc1.RES_SKULL_COLLECTOR_5,Rsc1.RES_SKULL_COLLECTOR_6,Rsc1.RES_SKULL_COLLECTOR_7));
		/* 奥恩德的智慧 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ONDALS_WISDOM_1,Rsc1.RES_ONDALS_WISDOM_2,Rsc1.RES_ONDALS_WISDOM_3,Rsc1.RES_ONDALS_WISDOM_4,Rsc1.RES_ONDALS_WISDOM_5,Rsc1.RES_ONDALS_WISDOM_6,Rsc1.RES_ONDALS_WISDOM_7));
		/* 梅格之歌的教训 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_MANG_SONGS_LESSON_1,Rsc1.RES_MANG_SONGS_LESSON_2,Rsc1.RES_MANG_SONGS_LESSON_3,Rsc1.RES_MANG_SONGS_LESSON_4,Rsc1.RES_MANG_SONGS_LESSON_5,Rsc1.RES_MANG_SONGS_LESSON_6,Rsc1.RES_MANG_SONGS_LESSON_7));

		srv.addItemBox(box);

		//axe
		box = new GoldItemBox();
		box.category = new GoldItemCategory("axe", "斧头类-Axe", R.drawable.axe);


		/* 牙齒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_GNASHER_1,Rsc1.RES_THE_GNASHER_2,Rsc1.RES_THE_GNASHER_3,Rsc1.RES_THE_GNASHER_4,Rsc1.RES_THE_GNASHER_5,Rsc1.RES_THE_GNASHER_6,Rsc1.RES_THE_GNASHER_7));
		/* 死亡之鐘 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DEATHSPADE_1,Rsc1.RES_DEATHSPADE_2,Rsc1.RES_DEATHSPADE_3,Rsc1.RES_DEATHSPADE_4,Rsc1.RES_DEATHSPADE_5,Rsc1.RES_DEATHSPADE_6,Rsc1.RES_DEATHSPADE_7));
		/* 肩胛骨 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLADEBONE_1,Rsc1.RES_BLADEBONE_2,Rsc1.RES_BLADEBONE_3,Rsc1.RES_BLADEBONE_4,Rsc1.RES_BLADEBONE_5,Rsc1.RES_BLADEBONE_6,Rsc1.RES_BLADEBONE_7));
		/* 切開骷髏 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SKULL_SPLITTER_1,Rsc1.RES_SKULL_SPLITTER_2,Rsc1.RES_SKULL_SPLITTER_3,Rsc1.RES_SKULL_SPLITTER_4,Rsc1.RES_SKULL_SPLITTER_5,Rsc1.RES_SKULL_SPLITTER_6,Rsc1.RES_SKULL_SPLITTER_7));
		/* 火鉤之傷 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RAKESCAR_1,Rsc1.RES_RAKESCAR_2,Rsc1.RES_RAKESCAR_3,Rsc1.RES_RAKESCAR_4,Rsc1.RES_RAKESCAR_5,Rsc1.RES_RAKESCAR_6,Rsc1.RES_RAKESCAR_7));
		/* 費屈瑪之斧 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_AXE_OF_FECHMAR_1,Rsc1.RES_AXE_OF_FECHMAR_2,Rsc1.RES_AXE_OF_FECHMAR_3,Rsc1.RES_AXE_OF_FECHMAR_4,Rsc1.RES_AXE_OF_FECHMAR_5,Rsc1.RES_AXE_OF_FECHMAR_6,Rsc1.RES_AXE_OF_FECHMAR_7));
		/* 血塊之鐘 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GORESHOVEL_1,Rsc1.RES_GORESHOVEL_2,Rsc1.RES_GORESHOVEL_3,Rsc1.RES_GORESHOVEL_4,Rsc1.RES_GORESHOVEL_5,Rsc1.RES_GORESHOVEL_6,Rsc1.RES_GORESHOVEL_7));
		/* 族長 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_CHIEFTAIN_1,Rsc1.RES_THE_CHIEFTAIN_2,Rsc1.RES_THE_CHIEFTAIN_3,Rsc1.RES_THE_CHIEFTAIN_4,Rsc1.RES_THE_CHIEFTAIN_5,Rsc1.RES_THE_CHIEFTAIN_6,Rsc1.RES_THE_CHIEFTAIN_7));
		/* 腦袋 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BRAINHEW_1,Rsc1.RES_BRAINHEW_2,Rsc1.RES_BRAINHEW_3,Rsc1.RES_BRAINHEW_4,Rsc1.RES_BRAINHEW_5,Rsc1.RES_BRAINHEW_6,Rsc1.RES_BRAINHEW_7));
		/* 巨大無比 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HUMONGOUS_1,Rsc1.RES_HUMONGOUS_2,Rsc1.RES_HUMONGOUS_3,Rsc1.RES_HUMONGOUS_4,Rsc1.RES_HUMONGOUS_5,Rsc1.RES_HUMONGOUS_6,Rsc1.RES_HUMONGOUS_7));
		/* 冷殺 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_COLDKILL_1,Rsc1.RES_COLDKILL_2,Rsc1.RES_COLDKILL_3,Rsc1.RES_COLDKILL_4,Rsc1.RES_COLDKILL_5,Rsc1.RES_COLDKILL_6,Rsc1.RES_COLDKILL_7));
		/* 屠夫之瞳 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BUTCHERS_PUPIL_1,Rsc1.RES_BUTCHERS_PUPIL_2,Rsc1.RES_BUTCHERS_PUPIL_3,Rsc1.RES_BUTCHERS_PUPIL_4,Rsc1.RES_BUTCHERS_PUPIL_5,Rsc1.RES_BUTCHERS_PUPIL_6,Rsc1.RES_BUTCHERS_PUPIL_7));
		/* 島擊 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ISLESTRIKE_1,Rsc1.RES_ISLESTRIKE_2,Rsc1.RES_ISLESTRIKE_3,Rsc1.RES_ISLESTRIKE_4,Rsc1.RES_ISLESTRIKE_5,Rsc1.RES_ISLESTRIKE_6,Rsc1.RES_ISLESTRIKE_7));
		/* 龐貝之怒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_POMPES_WRATH_1,Rsc1.RES_POMPES_WRATH_2,Rsc1.RES_POMPES_WRATH_3,Rsc1.RES_POMPES_WRATH_4,Rsc1.RES_POMPES_WRATH_5,Rsc1.RES_POMPES_WRATH_6,Rsc1.RES_POMPES_WRATH_7));
		/* 蛇神守護者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GUARDIAN_NAGA_1,Rsc1.RES_GUARDIAN_NAGA_2,Rsc1.RES_GUARDIAN_NAGA_3,Rsc1.RES_GUARDIAN_NAGA_4,Rsc1.RES_GUARDIAN_NAGA_5,Rsc1.RES_GUARDIAN_NAGA_6,Rsc1.RES_GUARDIAN_NAGA_7));
		/* 戰爵之證 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WARLORDS_TRUST_1,Rsc1.RES_WARLORDS_TRUST_2,Rsc1.RES_WARLORDS_TRUST_3,Rsc1.RES_WARLORDS_TRUST_4,Rsc1.RES_WARLORDS_TRUST_5,Rsc1.RES_WARLORDS_TRUST_6,Rsc1.RES_WARLORDS_TRUST_7));
		/* 鋼鐵魔咒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SPELLSTEEL_1,Rsc1.RES_SPELLSTEEL_2,Rsc1.RES_SPELLSTEEL_3,Rsc1.RES_SPELLSTEEL_4,Rsc1.RES_SPELLSTEEL_5,Rsc1.RES_SPELLSTEEL_6,Rsc1.RES_SPELLSTEEL_7));
		/* 暴風騎士 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STORMRIDER_1,Rsc1.RES_STORMRIDER_2,Rsc1.RES_STORMRIDER_3,Rsc1.RES_STORMRIDER_4,Rsc1.RES_STORMRIDER_5,Rsc1.RES_STORMRIDER_6,Rsc1.RES_STORMRIDER_7));
		/* 碎骨者之刃 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BONESLAYER_BLADE_1,Rsc1.RES_BONESLAYER_BLADE_2,Rsc1.RES_BONESLAYER_BLADE_3,Rsc1.RES_BONESLAYER_BLADE_4,Rsc1.RES_BONESLAYER_BLADE_5,Rsc1.RES_BONESLAYER_BLADE_6,Rsc1.RES_BONESLAYER_BLADE_7));
		/* 牛頭怪 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_MINOTAUR_1,Rsc1.RES_THE_MINOTAUR_2,Rsc1.RES_THE_MINOTAUR_3,Rsc1.RES_THE_MINOTAUR_4,Rsc1.RES_THE_MINOTAUR_5,Rsc1.RES_THE_MINOTAUR_6,Rsc1.RES_THE_MINOTAUR_7));
		/* 刀锋边缘 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RAZORS_EDGE_1,Rsc1.RES_RAZORS_EDGE_2,Rsc1.RES_RAZORS_EDGE_3,Rsc1.RES_RAZORS_EDGE_4,Rsc1.RES_RAZORS_EDGE_5,Rsc1.RES_RAZORS_EDGE_6,Rsc1.RES_RAZORS_EDGE_7));
		/* 符文大师 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RUNE_MASTER_1,Rsc1.RES_RUNE_MASTER_2,Rsc1.RES_RUNE_MASTER_3,Rsc1.RES_RUNE_MASTER_4,Rsc1.RES_RUNE_MASTER_5,Rsc1.RES_RUNE_MASTER_6,Rsc1.RES_RUNE_MASTER_7));
		/* 鹤嘴 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CANEBEAK_1,Rsc1.RES_CANEBEAK_2,Rsc1.RES_CANEBEAK_3,Rsc1.RES_CANEBEAK_4,Rsc1.RES_CANEBEAK_5,Rsc1.RES_CANEBEAK_6,Rsc1.RES_CANEBEAK_7));
		/* 死亡之刀 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DEATH_CLEAVER_1,Rsc1.RES_DEATH_CLEAVER_2,Rsc1.RES_DEATH_CLEAVER_3,Rsc1.RES_DEATH_CLEAVER_4,Rsc1.RES_DEATH_CLEAVER_5,Rsc1.RES_DEATH_CLEAVER_6,Rsc1.RES_DEATH_CLEAVER_7));
		/* 永恒边界 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ETHEREAL_EDGE_1,Rsc1.RES_ETHEREAL_EDGE_2,Rsc1.RES_ETHEREAL_EDGE_3,Rsc1.RES_ETHEREAL_EDGE_4,Rsc1.RES_ETHEREAL_EDGE_5,Rsc1.RES_ETHEREAL_EDGE_6,Rsc1.RES_ETHEREAL_EDGE_7));
		/* 地狱毁灭者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HELLSLAYER_1,Rsc1.RES_HELLSLAYER_2,Rsc1.RES_HELLSLAYER_3,Rsc1.RES_HELLSLAYER_4,Rsc1.RES_HELLSLAYER_5,Rsc1.RES_HELLSLAYER_6,Rsc1.RES_HELLSLAYER_7));
		/* 希梅斯特的掠夺 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_MESSERSCHMIDTS_REAVER_1,Rsc1.RES_MESSERSCHMIDTS_REAVER_2,Rsc1.RES_MESSERSCHMIDTS_REAVER_3,Rsc1.RES_MESSERSCHMIDTS_REAVER_4,Rsc1.RES_MESSERSCHMIDTS_REAVER_5,Rsc1.RES_MESSERSCHMIDTS_REAVER_6,Rsc1.RES_MESSERSCHMIDTS_REAVER_7));
		/* 行刑者之裁决 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_EXECUTIONERS_JUSTICE_1,Rsc1.RES_EXECUTIONERS_JUSTICE_2,Rsc1.RES_EXECUTIONERS_JUSTICE_3,Rsc1.RES_EXECUTIONERS_JUSTICE_4,Rsc1.RES_EXECUTIONERS_JUSTICE_5,Rsc1.RES_EXECUTIONERS_JUSTICE_6,Rsc1.RES_EXECUTIONERS_JUSTICE_7));

		srv.addItemBox(box);

		//bow
		box = new GoldItemBox();
		box.category = new GoldItemCategory("bow", "弓-Bows", R.drawable.bow);


		/* 勇氣之眼 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_PLUCKEYE_1,Rsc1.RES_PLUCKEYE_2,Rsc1.RES_PLUCKEYE_3,Rsc1.RES_PLUCKEYE_4,Rsc1.RES_PLUCKEYE_5,Rsc1.RES_PLUCKEYE_6,Rsc1.RES_PLUCKEYE_7));
		/* 凋謝之戒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WITHERSTRING_1,Rsc1.RES_WITHERSTRING_2,Rsc1.RES_WITHERSTRING_3,Rsc1.RES_WITHERSTRING_4,Rsc1.RES_WITHERSTRING_5,Rsc1.RES_WITHERSTRING_6,Rsc1.RES_WITHERSTRING_7));
		/* 渡鳥之爪 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RAVEN_CLAW_1,Rsc1.RES_RAVEN_CLAW_2,Rsc1.RES_RAVEN_CLAW_3,Rsc1.RES_RAVEN_CLAW_4,Rsc1.RES_RAVEN_CLAW_5,Rsc1.RES_RAVEN_CLAW_6,Rsc1.RES_RAVEN_CLAW_7));
		/* 蘿格之弓 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ROGUES_BOW_1,Rsc1.RES_ROGUES_BOW_2,Rsc1.RES_ROGUES_BOW_3,Rsc1.RES_ROGUES_BOW_4,Rsc1.RES_ROGUES_BOW_5,Rsc1.RES_ROGUES_BOW_6,Rsc1.RES_ROGUES_BOW_7));
		/* 暴風之擊 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STORMSTRIKE_1,Rsc1.RES_STORMSTRIKE_2,Rsc1.RES_STORMSTRIKE_3,Rsc1.RES_STORMSTRIKE_4,Rsc1.RES_STORMSTRIKE_5,Rsc1.RES_STORMSTRIKE_6,Rsc1.RES_STORMSTRIKE_7));
		/* 凋謝之書 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WIZENDRAW_1,Rsc1.RES_WIZENDRAW_2,Rsc1.RES_WIZENDRAW_3,Rsc1.RES_WIZENDRAW_4,Rsc1.RES_WIZENDRAW_5,Rsc1.RES_WIZENDRAW_6,Rsc1.RES_WIZENDRAW_7));
		/* 作響的地獄 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HELLCLAP_1,Rsc1.RES_HELLCLAP_2,Rsc1.RES_HELLCLAP_3,Rsc1.RES_HELLCLAP_4,Rsc1.RES_HELLCLAP_5,Rsc1.RES_HELLCLAP_6,Rsc1.RES_HELLCLAP_7));
		/* 爆裂的吠叫 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLASTBARK_1,Rsc1.RES_BLASTBARK_2,Rsc1.RES_BLASTBARK_3,Rsc1.RES_BLASTBARK_4,Rsc1.RES_BLASTBARK_5,Rsc1.RES_BLASTBARK_6,Rsc1.RES_BLASTBARK_7));
		/* 天擊 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SKYSTRIKE_1,Rsc1.RES_SKYSTRIKE_2,Rsc1.RES_SKYSTRIKE_3,Rsc1.RES_SKYSTRIKE_4,Rsc1.RES_SKYSTRIKE_5,Rsc1.RES_SKYSTRIKE_6,Rsc1.RES_SKYSTRIKE_7));
		/* 撕裂之鉤 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RIPHOOK_1,Rsc1.RES_RIPHOOK_2,Rsc1.RES_RIPHOOK_3,Rsc1.RES_RIPHOOK_4,Rsc1.RES_RIPHOOK_5,Rsc1.RES_RIPHOOK_6,Rsc1.RES_RIPHOOK_7));
		/* 社角久子 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_KUKO_SHAKAKU_1,Rsc1.RES_KUKO_SHAKAKU_2,Rsc1.RES_KUKO_SHAKAKU_3,Rsc1.RES_KUKO_SHAKAKU_4,Rsc1.RES_KUKO_SHAKAKU_5,Rsc1.RES_KUKO_SHAKAKU_6,Rsc1.RES_KUKO_SHAKAKU_7));
		/* 無休止的冰雹 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ENDLESSHAIL_1,Rsc1.RES_ENDLESSHAIL_2,Rsc1.RES_ENDLESSHAIL_3,Rsc1.RES_ENDLESSHAIL_4,Rsc1.RES_ENDLESSHAIL_5,Rsc1.RES_ENDLESSHAIL_6,Rsc1.RES_ENDLESSHAIL_7));
		/* 狂野之弦 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WHICHWILD_STRING_1,Rsc1.RES_WHICHWILD_STRING_2,Rsc1.RES_WHICHWILD_STRING_3,Rsc1.RES_WHICHWILD_STRING_4,Rsc1.RES_WHICHWILD_STRING_5,Rsc1.RES_WHICHWILD_STRING_6,Rsc1.RES_WHICHWILD_STRING_7));
		/* 長攻城弓 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CLIFFKILLER_1,Rsc1.RES_CLIFFKILLER_2,Rsc1.RES_CLIFFKILLER_3,Rsc1.RES_CLIFFKILLER_4,Rsc1.RES_CLIFFKILLER_5,Rsc1.RES_CLIFFKILLER_6,Rsc1.RES_CLIFFKILLER_7));
		/* 巫師之怒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_MAGEWRATH_1,Rsc1.RES_MAGEWRATH_2,Rsc1.RES_MAGEWRATH_3,Rsc1.RES_MAGEWRATH_4,Rsc1.RES_MAGEWRATH_5,Rsc1.RES_MAGEWRATH_6,Rsc1.RES_MAGEWRATH_7));
		/* 金擊圓弧 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GOLDSTRIKE_ARCH_1,Rsc1.RES_GOLDSTRIKE_ARCH_2,Rsc1.RES_GOLDSTRIKE_ARCH_3,Rsc1.RES_GOLDSTRIKE_ARCH_4,Rsc1.RES_GOLDSTRIKE_ARCH_5,Rsc1.RES_GOLDSTRIKE_ARCH_6,Rsc1.RES_GOLDSTRIKE_ARCH_7));
		/* 鹰之号角 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_EAGLEHORN_1,Rsc1.RES_EAGLEHORN_2,Rsc1.RES_EAGLEHORN_3,Rsc1.RES_EAGLEHORN_4,Rsc1.RES_EAGLEHORN_5,Rsc1.RES_EAGLEHORN_6,Rsc1.RES_EAGLEHORN_7));
		/* 弑夫刃 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WIDOWMAKER_1,Rsc1.RES_WIDOWMAKER_2,Rsc1.RES_WIDOWMAKER_3,Rsc1.RES_WIDOWMAKER_4,Rsc1.RES_WIDOWMAKER_5,Rsc1.RES_WIDOWMAKER_6,Rsc1.RES_WIDOWMAKER_7));
		/* 风之力 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WINDFORCE_1,Rsc1.RES_WINDFORCE_2,Rsc1.RES_WINDFORCE_3,Rsc1.RES_WINDFORCE_4,Rsc1.RES_WINDFORCE_5,Rsc1.RES_WINDFORCE_6,Rsc1.RES_WINDFORCE_7));

		srv.addItemBox(box);

		//mace
		box = new GoldItemBox();
		box.category = new GoldItemCategory("mace", "棍棒-Maces", R.drawable.mace);


		/* 兇猛橡樹 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_FELLOAK_1,Rsc1.RES_FELLOAK_2,Rsc1.RES_FELLOAK_3,Rsc1.RES_FELLOAK_4,Rsc1.RES_FELLOAK_5,Rsc1.RES_FELLOAK_6,Rsc1.RES_FELLOAK_7));
		/* 堅硬的指甲 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STOUTNAIL_1,Rsc1.RES_STOUTNAIL_2,Rsc1.RES_STOUTNAIL_3,Rsc1.RES_STOUTNAIL_4,Rsc1.RES_STOUTNAIL_5,Rsc1.RES_STOUTNAIL_6,Rsc1.RES_STOUTNAIL_7));
		/* 壓碎的凸邊 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CRUSHFLANGE_1,Rsc1.RES_CRUSHFLANGE_2,Rsc1.RES_CRUSHFLANGE_3,Rsc1.RES_CRUSHFLANGE_4,Rsc1.RES_CRUSHFLANGE_5,Rsc1.RES_CRUSHFLANGE_6,Rsc1.RES_CRUSHFLANGE_7));
		/* 血晟 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLOODRISE_1,Rsc1.RES_BLOODRISE_2,Rsc1.RES_BLOODRISE_3,Rsc1.RES_BLOODRISE_4,Rsc1.RES_BLOODRISE_5,Rsc1.RES_BLOODRISE_6,Rsc1.RES_BLOODRISE_7));
		/* 坦-杜-裡-嘎將軍 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_GENERALS_TAN_DO_LI_GA_1,Rsc1.RES_THE_GENERALS_TAN_DO_LI_GA_2,Rsc1.RES_THE_GENERALS_TAN_DO_LI_GA_3,Rsc1.RES_THE_GENERALS_TAN_DO_LI_GA_4,Rsc1.RES_THE_GENERALS_TAN_DO_LI_GA_5,Rsc1.RES_THE_GENERALS_TAN_DO_LI_GA_6,Rsc1.RES_THE_GENERALS_TAN_DO_LI_GA_7));
		/* 鐡石 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_IRONSTONE_1,Rsc1.RES_IRONSTONE_2,Rsc1.RES_IRONSTONE_3,Rsc1.RES_IRONSTONE_4,Rsc1.RES_IRONSTONE_5,Rsc1.RES_IRONSTONE_6,Rsc1.RES_IRONSTONE_7));
		/* 碎骨 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BONESNAP_1,Rsc1.RES_BONESNAP_2,Rsc1.RES_BONESNAP_3,Rsc1.RES_BONESNAP_4,Rsc1.RES_BONESNAP_5,Rsc1.RES_BONESNAP_6,Rsc1.RES_BONESNAP_7));
		/* 鐡製大錘 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STEELDRIVER_1,Rsc1.RES_STEELDRIVER_2,Rsc1.RES_STEELDRIVER_3,Rsc1.RES_STEELDRIVER_4,Rsc1.RES_STEELDRIVER_5,Rsc1.RES_STEELDRIVER_6,Rsc1.RES_STEELDRIVER_7));
		/* 闇族碎滅者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DARK_CLAN_CRUSHER_1,Rsc1.RES_DARK_CLAN_CRUSHER_2,Rsc1.RES_DARK_CLAN_CRUSHER_3,Rsc1.RES_DARK_CLAN_CRUSHER_4,Rsc1.RES_DARK_CLAN_CRUSHER_5,Rsc1.RES_DARK_CLAN_CRUSHER_6,Rsc1.RES_DARK_CLAN_CRUSHER_7));
		/* 血肉裁決者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_FLESHRENDER_1,Rsc1.RES_FLESHRENDER_2,Rsc1.RES_FLESHRENDER_3,Rsc1.RES_FLESHRENDER_4,Rsc1.RES_FLESHRENDER_5,Rsc1.RES_FLESHRENDER_6,Rsc1.RES_FLESHRENDER_7));
		/* 尖嘯冰霜 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SURESHRIL_FROST_1,Rsc1.RES_SURESHRIL_FROST_2,Rsc1.RES_SURESHRIL_FROST_3,Rsc1.RES_SURESHRIL_FROST_4,Rsc1.RES_SURESHRIL_FROST_5,Rsc1.RES_SURESHRIL_FROST_6,Rsc1.RES_SURESHRIL_FROST_7));
		/* 落月 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_MOONFALL_1,Rsc1.RES_MOONFALL_2,Rsc1.RES_MOONFALL_3,Rsc1.RES_MOONFALL_4,Rsc1.RES_MOONFALL_5,Rsc1.RES_MOONFALL_6,Rsc1.RES_MOONFALL_7));
		/* 貝西爾的漩渦 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BAEZILS_VORTEX_1,Rsc1.RES_BAEZILS_VORTEX_2,Rsc1.RES_BAEZILS_VORTEX_3,Rsc1.RES_BAEZILS_VORTEX_4,Rsc1.RES_BAEZILS_VORTEX_5,Rsc1.RES_BAEZILS_VORTEX_6,Rsc1.RES_BAEZILS_VORTEX_7));
		/* 撼地者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_EARTHSHAKER_1,Rsc1.RES_EARTHSHAKER_2,Rsc1.RES_EARTHSHAKER_3,Rsc1.RES_EARTHSHAKER_4,Rsc1.RES_EARTHSHAKER_5,Rsc1.RES_EARTHSHAKER_6,Rsc1.RES_EARTHSHAKER_7));
		/* 血樹殘株 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLOODTREE_STUMP_1,Rsc1.RES_BLOODTREE_STUMP_2,Rsc1.RES_BLOODTREE_STUMP_3,Rsc1.RES_BLOODTREE_STUMP_4,Rsc1.RES_BLOODTREE_STUMP_5,Rsc1.RES_BLOODTREE_STUMP_6,Rsc1.RES_BLOODTREE_STUMP_7));
		/* 痛苦木鎚 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_GAVEL_OF_PAIN_1,Rsc1.RES_THE_GAVEL_OF_PAIN_2,Rsc1.RES_THE_GAVEL_OF_PAIN_3,Rsc1.RES_THE_GAVEL_OF_PAIN_4,Rsc1.RES_THE_GAVEL_OF_PAIN_5,Rsc1.RES_THE_GAVEL_OF_PAIN_6,Rsc1.RES_THE_GAVEL_OF_PAIN_7));
		/* 诺德的蚀肉药 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_NORDS_TENDERIZER_1,Rsc1.RES_NORDS_TENDERIZER_2,Rsc1.RES_NORDS_TENDERIZER_3,Rsc1.RES_NORDS_TENDERIZER_4,Rsc1.RES_NORDS_TENDERIZER_5,Rsc1.RES_NORDS_TENDERIZER_6,Rsc1.RES_NORDS_TENDERIZER_7));
		/* 恶魔爪牙 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DEMON_LIMB_1,Rsc1.RES_DEMON_LIMB_2,Rsc1.RES_DEMON_LIMB_3,Rsc1.RES_DEMON_LIMB_4,Rsc1.RES_DEMON_LIMB_5,Rsc1.RES_DEMON_LIMB_6,Rsc1.RES_DEMON_LIMB_7));
		/* 巴拉那之星 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BARANARS_STAR_1,Rsc1.RES_BARANARS_STAR_2,Rsc1.RES_BARANARS_STAR_3,Rsc1.RES_BARANARS_STAR_4,Rsc1.RES_BARANARS_STAR_5,Rsc1.RES_BARANARS_STAR_6,Rsc1.RES_BARANARS_STAR_7));
		/* 地平线的龙卷风 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HORIZONS_TORNADO_1,Rsc1.RES_HORIZONS_TORNADO_2,Rsc1.RES_HORIZONS_TORNADO_3,Rsc1.RES_HORIZONS_TORNADO_4,Rsc1.RES_HORIZONS_TORNADO_5,Rsc1.RES_HORIZONS_TORNADO_6,Rsc1.RES_HORIZONS_TORNADO_7));
		/* 暴风之结 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STORMLASH_1,Rsc1.RES_STORMLASH_2,Rsc1.RES_STORMLASH_3,Rsc1.RES_STORMLASH_4,Rsc1.RES_STORMLASH_5,Rsc1.RES_STORMLASH_6,Rsc1.RES_STORMLASH_7));
		/* 史恰佛之鎚 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SCHAEFERS_HAMMER_1,Rsc1.RES_SCHAEFERS_HAMMER_2,Rsc1.RES_SCHAEFERS_HAMMER_3,Rsc1.RES_SCHAEFERS_HAMMER_4,Rsc1.RES_SCHAEFERS_HAMMER_5,Rsc1.RES_SCHAEFERS_HAMMER_6,Rsc1.RES_SCHAEFERS_HAMMER_7));
		/* 碎石锤 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STONE_CRUSHER_1,Rsc1.RES_STONE_CRUSHER_2,Rsc1.RES_STONE_CRUSHER_3,Rsc1.RES_STONE_CRUSHER_4,Rsc1.RES_STONE_CRUSHER_5,Rsc1.RES_STONE_CRUSHER_6,Rsc1.RES_STONE_CRUSHER_7));
		/* 风之锤 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WINDHAMMER_1,Rsc1.RES_WINDHAMMER_2,Rsc1.RES_WINDHAMMER_3,Rsc1.RES_WINDHAMMER_4,Rsc1.RES_WINDHAMMER_5,Rsc1.RES_WINDHAMMER_6,Rsc1.RES_WINDHAMMER_7));
		/* 碎脑锤 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_CRANIUM_BASHER_1,Rsc1.RES_THE_CRANIUM_BASHER_2,Rsc1.RES_THE_CRANIUM_BASHER_3,Rsc1.RES_THE_CRANIUM_BASHER_4,Rsc1.RES_THE_CRANIUM_BASHER_5,Rsc1.RES_THE_CRANIUM_BASHER_6,Rsc1.RES_THE_CRANIUM_BASHER_7));
		/* 地覆 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_EARTH_SHIFTER_1,Rsc1.RES_EARTH_SHIFTER_2,Rsc1.RES_EARTH_SHIFTER_3,Rsc1.RES_EARTH_SHIFTER_4,Rsc1.RES_EARTH_SHIFTER_5,Rsc1.RES_EARTH_SHIFTER_6,Rsc1.RES_EARTH_SHIFTER_7));

		srv.addItemBox(box);

		//sword
		box = new GoldItemBox();
		box.category = new GoldItemCategory("sword", "剑和刀-Swords", R.drawable.sword);


		/* 瑞克撒特的輓歌 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RIXOTS_KEEN_1,Rsc1.RES_RIXOTS_KEEN_2,Rsc1.RES_RIXOTS_KEEN_3,Rsc1.RES_RIXOTS_KEEN_4,Rsc1.RES_RIXOTS_KEEN_5,Rsc1.RES_RIXOTS_KEEN_6,Rsc1.RES_RIXOTS_KEEN_7));
		/* 血紅新月 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLOOD_CRESCENT_1,Rsc1.RES_BLOOD_CRESCENT_2,Rsc1.RES_BLOOD_CRESCENT_3,Rsc1.RES_BLOOD_CRESCENT_4,Rsc1.RES_BLOOD_CRESCENT_5,Rsc1.RES_BLOOD_CRESCENT_6,Rsc1.RES_BLOOD_CRESCENT_7));
		/* 格林提斯的肉叉 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SKEWER_OF_KRINTIZ_1,Rsc1.RES_SKEWER_OF_KRINTIZ_2,Rsc1.RES_SKEWER_OF_KRINTIZ_3,Rsc1.RES_SKEWER_OF_KRINTIZ_4,Rsc1.RES_SKEWER_OF_KRINTIZ_5,Rsc1.RES_SKEWER_OF_KRINTIZ_6,Rsc1.RES_SKEWER_OF_KRINTIZ_7));
		/* 閃耀的鐮刀 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GLEAMSCYTHE_1,Rsc1.RES_GLEAMSCYTHE_2,Rsc1.RES_GLEAMSCYTHE_3,Rsc1.RES_GLEAMSCYTHE_4,Rsc1.RES_GLEAMSCYTHE_5,Rsc1.RES_GLEAMSCYTHE_6,Rsc1.RES_GLEAMSCYTHE_7));
		/* 格利斯瓦得的銳利 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GRISWOLDS_EDGE_1,Rsc1.RES_GRISWOLDS_EDGE_2,Rsc1.RES_GRISWOLDS_EDGE_3,Rsc1.RES_GRISWOLDS_EDGE_4,Rsc1.RES_GRISWOLDS_EDGE_5,Rsc1.RES_GRISWOLDS_EDGE_6,Rsc1.RES_GRISWOLDS_EDGE_7));
		/* 地獄瘟疫 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HELLPLAGUE_1,Rsc1.RES_HELLPLAGUE_2,Rsc1.RES_HELLPLAGUE_3,Rsc1.RES_HELLPLAGUE_4,Rsc1.RES_HELLPLAGUE_5,Rsc1.RES_HELLPLAGUE_6,Rsc1.RES_HELLPLAGUE_7));
		/* 庫爾溫的尖端 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CULWENS_POINT_1,Rsc1.RES_CULWENS_POINT_2,Rsc1.RES_CULWENS_POINT_3,Rsc1.RES_CULWENS_POINT_4,Rsc1.RES_CULWENS_POINT_5,Rsc1.RES_CULWENS_POINT_6,Rsc1.RES_CULWENS_POINT_7));
		/* 影之牙 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SHADOWFANG_1,Rsc1.RES_SHADOWFANG_2,Rsc1.RES_SHADOWFANG_3,Rsc1.RES_SHADOWFANG_4,Rsc1.RES_SHADOWFANG_5,Rsc1.RES_SHADOWFANG_6,Rsc1.RES_SHADOWFANG_7));
		/* 剝皮靈魂 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SOULFLAY_1,Rsc1.RES_SOULFLAY_2,Rsc1.RES_SOULFLAY_3,Rsc1.RES_SOULFLAY_4,Rsc1.RES_SOULFLAY_5,Rsc1.RES_SOULFLAY_6,Rsc1.RES_SOULFLAY_7));
		/* 金麥爾的錐子 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_KINEMILS_AWL_1,Rsc1.RES_KINEMILS_AWL_2,Rsc1.RES_KINEMILS_AWL_3,Rsc1.RES_KINEMILS_AWL_4,Rsc1.RES_KINEMILS_AWL_5,Rsc1.RES_KINEMILS_AWL_6,Rsc1.RES_KINEMILS_AWL_7));
		/* 黑色之舌 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLACKTONGUE_1,Rsc1.RES_BLACKTONGUE_2,Rsc1.RES_BLACKTONGUE_3,Rsc1.RES_BLACKTONGUE_4,Rsc1.RES_BLACKTONGUE_5,Rsc1.RES_BLACKTONGUE_6,Rsc1.RES_BLACKTONGUE_7));
		/* 粗齒大鋸 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RIPSAW_1,Rsc1.RES_RIPSAW_2,Rsc1.RES_RIPSAW_3,Rsc1.RES_RIPSAW_4,Rsc1.RES_RIPSAW_5,Rsc1.RES_RIPSAW_6,Rsc1.RES_RIPSAW_7));
		/* 族長 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_PATRIARCH_1,Rsc1.RES_THE_PATRIARCH_2,Rsc1.RES_THE_PATRIARCH_3,Rsc1.RES_THE_PATRIARCH_4,Rsc1.RES_THE_PATRIARCH_5,Rsc1.RES_THE_PATRIARCH_6,Rsc1.RES_THE_PATRIARCH_7));
		/* 血書 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLOODLETTER_1,Rsc1.RES_BLOODLETTER_2,Rsc1.RES_BLOODLETTER_3,Rsc1.RES_BLOODLETTER_4,Rsc1.RES_BLOODLETTER_5,Rsc1.RES_BLOODLETTER_6,Rsc1.RES_BLOODLETTER_7));
		/* 冰剛之眼 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_COLDSTEEL_EYE_1,Rsc1.RES_COLDSTEEL_EYE_2,Rsc1.RES_COLDSTEEL_EYE_3,Rsc1.RES_COLDSTEEL_EYE_4,Rsc1.RES_COLDSTEEL_EYE_5,Rsc1.RES_COLDSTEEL_EYE_6,Rsc1.RES_COLDSTEEL_EYE_7));
		/* 六角之火 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HEXFIRE_1,Rsc1.RES_HEXFIRE_2,Rsc1.RES_HEXFIRE_3,Rsc1.RES_HEXFIRE_4,Rsc1.RES_HEXFIRE_5,Rsc1.RES_HEXFIRE_6,Rsc1.RES_HEXFIRE_7));
		/* 阿里巴巴之刃 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLADE_OF_ALI_BABA_1,Rsc1.RES_BLADE_OF_ALI_BABA_2,Rsc1.RES_BLADE_OF_ALI_BABA_3,Rsc1.RES_BLADE_OF_ALI_BABA_4,Rsc1.RES_BLADE_OF_ALI_BABA_5,Rsc1.RES_BLADE_OF_ALI_BABA_6,Rsc1.RES_BLADE_OF_ALI_BABA_7));
		/* 金瑟的裂縫 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GINTHERS_RIFT_1,Rsc1.RES_GINTHERS_RIFT_2,Rsc1.RES_GINTHERS_RIFT_3,Rsc1.RES_GINTHERS_RIFT_4,Rsc1.RES_GINTHERS_RIFT_5,Rsc1.RES_GINTHERS_RIFT_6,Rsc1.RES_GINTHERS_RIFT_7));
		/* 擊頭者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HEADSTRIKER_1,Rsc1.RES_HEADSTRIKER_2,Rsc1.RES_HEADSTRIKER_3,Rsc1.RES_HEADSTRIKER_4,Rsc1.RES_HEADSTRIKER_5,Rsc1.RES_HEADSTRIKER_6,Rsc1.RES_HEADSTRIKER_7));
		/* 疫病帶原者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_PLAGUE_BEARER_1,Rsc1.RES_PLAGUE_BEARER_2,Rsc1.RES_PLAGUE_BEARER_3,Rsc1.RES_PLAGUE_BEARER_4,Rsc1.RES_PLAGUE_BEARER_5,Rsc1.RES_PLAGUE_BEARER_6,Rsc1.RES_PLAGUE_BEARER_7));
		/* 亞特拉斯 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_ATLANTEAN_1,Rsc1.RES_THE_ATLANTEAN_2,Rsc1.RES_THE_ATLANTEAN_3,Rsc1.RES_THE_ATLANTEAN_4,Rsc1.RES_THE_ATLANTEAN_5,Rsc1.RES_THE_ATLANTEAN_6,Rsc1.RES_THE_ATLANTEAN_7));
		/* 克林鐵 弗姆 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CRAINTE_VOMIR_1,Rsc1.RES_CRAINTE_VOMIR_2,Rsc1.RES_CRAINTE_VOMIR_3,Rsc1.RES_CRAINTE_VOMIR_4,Rsc1.RES_CRAINTE_VOMIR_5,Rsc1.RES_CRAINTE_VOMIR_6,Rsc1.RES_CRAINTE_VOMIR_7));
		/* 兵之王 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BING_SZ_WANG_1,Rsc1.RES_BING_SZ_WANG_2,Rsc1.RES_BING_SZ_WANG_3,Rsc1.RES_BING_SZ_WANG_4,Rsc1.RES_BING_SZ_WANG_5,Rsc1.RES_BING_SZ_WANG_6,Rsc1.RES_BING_SZ_WANG_7));
		/* 卑劣軀殼 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_VILE_HUSK_1,Rsc1.RES_THE_VILE_HUSK_2,Rsc1.RES_THE_VILE_HUSK_3,Rsc1.RES_THE_VILE_HUSK_4,Rsc1.RES_THE_VILE_HUSK_5,Rsc1.RES_THE_VILE_HUSK_6,Rsc1.RES_THE_VILE_HUSK_7));
		/* 雲裂 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_CLOUDCRACK_1,Rsc1.RES_CLOUDCRACK_2,Rsc1.RES_CLOUDCRACK_3,Rsc1.RES_CLOUDCRACK_4,Rsc1.RES_CLOUDCRACK_5,Rsc1.RES_CLOUDCRACK_6,Rsc1.RES_CLOUDCRACK_7));
		/* 特迪斯法雷 芙法米 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_TODESFAELLE_FLAMME_1,Rsc1.RES_TODESFAELLE_FLAMME_2,Rsc1.RES_TODESFAELLE_FLAMME_3,Rsc1.RES_TODESFAELLE_FLAMME_4,Rsc1.RES_TODESFAELLE_FLAMME_5,Rsc1.RES_TODESFAELLE_FLAMME_6,Rsc1.RES_TODESFAELLE_FLAMME_7));
		/* 劍衛 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SWORDGUARD_1,Rsc1.RES_SWORDGUARD_2,Rsc1.RES_SWORDGUARD_3,Rsc1.RES_SWORDGUARD_4,Rsc1.RES_SWORDGUARD_5,Rsc1.RES_SWORDGUARD_6,Rsc1.RES_SWORDGUARD_7));
		/* 迪·金杀手 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DJINN_SLAYER_1,Rsc1.RES_DJINN_SLAYER_2,Rsc1.RES_DJINN_SLAYER_3,Rsc1.RES_DJINN_SLAYER_4,Rsc1.RES_DJINN_SLAYER_5,Rsc1.RES_DJINN_SLAYER_6,Rsc1.RES_DJINN_SLAYER_7));
		/* 血月 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLOODMOON_1,Rsc1.RES_BLOODMOON_2,Rsc1.RES_BLOODMOON_3,Rsc1.RES_BLOODMOON_4,Rsc1.RES_BLOODMOON_5,Rsc1.RES_BLOODMOON_6,Rsc1.RES_BLOODMOON_7));
		/* 光之軍刀 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_LIGHTSABRE_1,Rsc1.RES_LIGHTSABRE_2,Rsc1.RES_LIGHTSABRE_3,Rsc1.RES_LIGHTSABRE_4,Rsc1.RES_LIGHTSABRE_5,Rsc1.RES_LIGHTSABRE_6,Rsc1.RES_LIGHTSABRE_7));
		/* 青色愤怒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_AZUREWRATH_1,Rsc1.RES_AZUREWRATH_2,Rsc1.RES_AZUREWRATH_3,Rsc1.RES_AZUREWRATH_4,Rsc1.RES_AZUREWRATH_5,Rsc1.RES_AZUREWRATH_6,Rsc1.RES_AZUREWRATH_7));
		/* 霜风 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_FROSTWIND_1,Rsc1.RES_FROSTWIND_2,Rsc1.RES_FROSTWIND_3,Rsc1.RES_FROSTWIND_4,Rsc1.RES_FROSTWIND_5,Rsc1.RES_FROSTWIND_6,Rsc1.RES_FROSTWIND_7));
		/* 火焰怒吼 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_FLAMEBELLOW_1,Rsc1.RES_FLAMEBELLOW_2,Rsc1.RES_FLAMEBELLOW_3,Rsc1.RES_FLAMEBELLOW_4,Rsc1.RES_FLAMEBELLOW_5,Rsc1.RES_FLAMEBELLOW_6,Rsc1.RES_FLAMEBELLOW_7));
		/* 末日毀滅者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DOOMBRINGER_1,Rsc1.RES_DOOMBRINGER_2,Rsc1.RES_DOOMBRINGER_3,Rsc1.RES_DOOMBRINGER_4,Rsc1.RES_DOOMBRINGER_5,Rsc1.RES_DOOMBRINGER_6,Rsc1.RES_DOOMBRINGER_7));
		/* 祖父 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_GRANDFATHER_1,Rsc1.RES_THE_GRANDFATHER_2,Rsc1.RES_THE_GRANDFATHER_3,Rsc1.RES_THE_GRANDFATHER_4,Rsc1.RES_THE_GRANDFATHER_5,Rsc1.RES_THE_GRANDFATHER_6,Rsc1.RES_THE_GRANDFATHER_7));

		srv.addItemBox(box);

		//scepter
		box = new GoldItemBox();
		box.category = new GoldItemCategory("scepter", "(圣骑士)权杖-Scepters", R.drawable.scepter);


		/* 敲擊喪鐘者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_KNELL_STRIKER_1,Rsc1.RES_KNELL_STRIKER_2,Rsc1.RES_KNELL_STRIKER_3,Rsc1.RES_KNELL_STRIKER_4,Rsc1.RES_KNELL_STRIKER_5,Rsc1.RES_KNELL_STRIKER_6,Rsc1.RES_KNELL_STRIKER_7));
		/* 腐蝕的把手 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_RUSTHANDLE_1,Rsc1.RES_RUSTHANDLE_2,Rsc1.RES_RUSTHANDLE_3,Rsc1.RES_RUSTHANDLE_4,Rsc1.RES_RUSTHANDLE_5,Rsc1.RES_RUSTHANDLE_6,Rsc1.RES_RUSTHANDLE_7));
		/* 暴風眼 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STORMEYE_1,Rsc1.RES_STORMEYE_2,Rsc1.RES_STORMEYE_3,Rsc1.RES_STORMEYE_4,Rsc1.RES_STORMEYE_5,Rsc1.RES_STORMEYE_6,Rsc1.RES_STORMEYE_7));
		/* 撒卡蘭姆之手 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ZAKARUMS_HAND_1,Rsc1.RES_ZAKARUMS_HAND_2,Rsc1.RES_ZAKARUMS_HAND_3,Rsc1.RES_ZAKARUMS_HAND_4,Rsc1.RES_ZAKARUMS_HAND_5,Rsc1.RES_ZAKARUMS_HAND_6,Rsc1.RES_ZAKARUMS_HAND_7));
		/* 惡臭散佈者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_FETID_SPRINKLER_1,Rsc1.RES_THE_FETID_SPRINKLER_2,Rsc1.RES_THE_FETID_SPRINKLER_3,Rsc1.RES_THE_FETID_SPRINKLER_4,Rsc1.RES_THE_FETID_SPRINKLER_5,Rsc1.RES_THE_FETID_SPRINKLER_6,Rsc1.RES_THE_FETID_SPRINKLER_7));
		/* 祝福之光之手 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HAND_OF_BLESSED_LIGHT_1,Rsc1.RES_HAND_OF_BLESSED_LIGHT_2,Rsc1.RES_HAND_OF_BLESSED_LIGHT_3,Rsc1.RES_HAND_OF_BLESSED_LIGHT_4,Rsc1.RES_HAND_OF_BLESSED_LIGHT_5,Rsc1.RES_HAND_OF_BLESSED_LIGHT_6,Rsc1.RES_HAND_OF_BLESSED_LIGHT_7));
		/* 天堂之光 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HEAVENS_LIGHT_1,Rsc1.RES_HEAVENS_LIGHT_2,Rsc1.RES_HEAVENS_LIGHT_3,Rsc1.RES_HEAVENS_LIGHT_4,Rsc1.RES_HEAVENS_LIGHT_5,Rsc1.RES_HEAVENS_LIGHT_6,Rsc1.RES_HEAVENS_LIGHT_7));
		/* 救世主 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_REDEEMER_1,Rsc1.RES_THE_REDEEMER_2,Rsc1.RES_THE_REDEEMER_3,Rsc1.RES_THE_REDEEMER_4,Rsc1.RES_THE_REDEEMER_5,Rsc1.RES_THE_REDEEMER_6,Rsc1.RES_THE_REDEEMER_7));
		/* 阿斯特龙之铁的保护区 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ASTREONS_IRON_WARD_1,Rsc1.RES_ASTREONS_IRON_WARD_2,Rsc1.RES_ASTREONS_IRON_WARD_3,Rsc1.RES_ASTREONS_IRON_WARD_4,Rsc1.RES_ASTREONS_IRON_WARD_5,Rsc1.RES_ASTREONS_IRON_WARD_6,Rsc1.RES_ASTREONS_IRON_WARD_7));

		srv.addItemBox(box);

		//throwing
		box = new GoldItemBox();
		box.category = new GoldItemCategory("throwing", "投掷类-Throwing Weapons", R.drawable.throwing);


		/* 死亡碎片 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DEATHBIT_1,Rsc1.RES_DEATHBIT_2,Rsc1.RES_DEATHBIT_3,Rsc1.RES_DEATHBIT_4,Rsc1.RES_DEATHBIT_5,Rsc1.RES_DEATHBIT_6,Rsc1.RES_DEATHBIT_7));
		/* 圓鑿 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_SCALPER_1,Rsc1.RES_THE_SCALPER_2,Rsc1.RES_THE_SCALPER_3,Rsc1.RES_THE_SCALPER_4,Rsc1.RES_THE_SCALPER_5,Rsc1.RES_THE_SCALPER_6,Rsc1.RES_THE_SCALPER_7));
		/* 碎片贪噬者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GIMMERSHRED_1,Rsc1.RES_GIMMERSHRED_2,Rsc1.RES_GIMMERSHRED_3,Rsc1.RES_GIMMERSHRED_4,Rsc1.RES_GIMMERSHRED_5,Rsc1.RES_GIMMERSHRED_6,Rsc1.RES_GIMMERSHRED_7));
		/* 撕裂者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_LACERATOR_1,Rsc1.RES_LACERATOR_2,Rsc1.RES_LACERATOR_3,Rsc1.RES_LACERATOR_4,Rsc1.RES_LACERATOR_5,Rsc1.RES_LACERATOR_6,Rsc1.RES_LACERATOR_7));
		/* 战争之鸟 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WARSHRIKE_1,Rsc1.RES_WARSHRIKE_2,Rsc1.RES_WARSHRIKE_3,Rsc1.RES_WARSHRIKE_4,Rsc1.RES_WARSHRIKE_5,Rsc1.RES_WARSHRIKE_6,Rsc1.RES_WARSHRIKE_7));

		srv.addItemBox(box);

		//dagger
		box = new GoldItemBox();
		box.category = new GoldItemCategory("dagger", "匕首-Daggers", R.drawable.dagger);


		/* 海鷗 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GULL_1,Rsc1.RES_GULL_2,Rsc1.RES_GULL_3,Rsc1.RES_GULL_4,Rsc1.RES_GULL_5,Rsc1.RES_GULL_6,Rsc1.RES_GULL_7));
		/* 迪格勒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_DIGGLER_1,Rsc1.RES_THE_DIGGLER_2,Rsc1.RES_THE_DIGGLER_3,Rsc1.RES_THE_DIGGLER_4,Rsc1.RES_THE_DIGGLER_5,Rsc1.RES_THE_DIGGLER_6,Rsc1.RES_THE_DIGGLER_7));
		/* 坦杜之玉 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_THE_JADE_TAN_DO_1,Rsc1.RES_THE_JADE_TAN_DO_2,Rsc1.RES_THE_JADE_TAN_DO_3,Rsc1.RES_THE_JADE_TAN_DO_4,Rsc1.RES_THE_JADE_TAN_DO_5,Rsc1.RES_THE_JADE_TAN_DO_6,Rsc1.RES_THE_JADE_TAN_DO_7));
		/* 妖怪碎片 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SPECTRAL_SHARD_1,Rsc1.RES_SPECTRAL_SHARD_2,Rsc1.RES_SPECTRAL_SHARD_3,Rsc1.RES_SPECTRAL_SHARD_4,Rsc1.RES_SPECTRAL_SHARD_5,Rsc1.RES_SPECTRAL_SHARD_6,Rsc1.RES_SPECTRAL_SHARD_7));
		/* 裂脊者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_SPINERIPPER_1,Rsc1.RES_SPINERIPPER_2,Rsc1.RES_SPINERIPPER_3,Rsc1.RES_SPINERIPPER_4,Rsc1.RES_SPINERIPPER_5,Rsc1.RES_SPINERIPPER_6,Rsc1.RES_SPINERIPPER_7));
		/* 刻心者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HEART_CARVER_1,Rsc1.RES_HEART_CARVER_2,Rsc1.RES_HEART_CARVER_3,Rsc1.RES_HEART_CARVER_4,Rsc1.RES_HEART_CARVER_5,Rsc1.RES_HEART_CARVER_6,Rsc1.RES_HEART_CARVER_7));
		/* 黑沼之鋒 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BLACKBOGS_SHARP_1,Rsc1.RES_BLACKBOGS_SHARP_2,Rsc1.RES_BLACKBOGS_SHARP_3,Rsc1.RES_BLACKBOGS_SHARP_4,Rsc1.RES_BLACKBOGS_SHARP_5,Rsc1.RES_BLACKBOGS_SHARP_6,Rsc1.RES_BLACKBOGS_SHARP_7));
		/* 暴風尖刺 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_STORMSPIKE_1,Rsc1.RES_STORMSPIKE_2,Rsc1.RES_STORMSPIKE_3,Rsc1.RES_STORMSPIKE_4,Rsc1.RES_STORMSPIKE_5,Rsc1.RES_STORMSPIKE_6,Rsc1.RES_STORMSPIKE_7));
		/* 巫师之刺 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_WIZARDSPIKE_1,Rsc1.RES_WIZARDSPIKE_2,Rsc1.RES_WIZARDSPIKE_3,Rsc1.RES_WIZARDSPIKE_4,Rsc1.RES_WIZARDSPIKE_5,Rsc1.RES_WIZARDSPIKE_6,Rsc1.RES_WIZARDSPIKE_7));
		/* 裂肉者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_FLESHRIPPER_1,Rsc1.RES_FLESHRIPPER_2,Rsc1.RES_FLESHRIPPER_3,Rsc1.RES_FLESHRIPPER_4,Rsc1.RES_FLESHRIPPER_5,Rsc1.RES_FLESHRIPPER_6,Rsc1.RES_FLESHRIPPER_7));
		/* 鬼火焰 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GHOSTFLAME_1,Rsc1.RES_GHOSTFLAME_2,Rsc1.RES_GHOSTFLAME_3,Rsc1.RES_GHOSTFLAME_4,Rsc1.RES_GHOSTFLAME_5,Rsc1.RES_GHOSTFLAME_6,Rsc1.RES_GHOSTFLAME_7));

		srv.addItemBox(box);

		//crossbow
		box = new GoldItemBox();
		box.category = new GoldItemCategory("crossbow", "弩-Crossbows", R.drawable.crossbow);


		/* 引導烏鴉 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_LEADCROW_1,Rsc1.RES_LEADCROW_2,Rsc1.RES_LEADCROW_3,Rsc1.RES_LEADCROW_4,Rsc1.RES_LEADCROW_5,Rsc1.RES_LEADCROW_6,Rsc1.RES_LEADCROW_7));
		/* 靈液之刺 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_ICHORSTING_1,Rsc1.RES_ICHORSTING_2,Rsc1.RES_ICHORSTING_3,Rsc1.RES_ICHORSTING_4,Rsc1.RES_ICHORSTING_5,Rsc1.RES_ICHORSTING_6,Rsc1.RES_ICHORSTING_7));
		/* 投擲地獄 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HELLCAST_1,Rsc1.RES_HELLCAST_2,Rsc1.RES_HELLCAST_3,Rsc1.RES_HELLCAST_4,Rsc1.RES_HELLCAST_5,Rsc1.RES_HELLCAST_6,Rsc1.RES_HELLCAST_7));
		/* 毀滅投石者 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DOOMSLINGER_1,Rsc1.RES_DOOMSLINGER_2,Rsc1.RES_DOOMSLINGER_3,Rsc1.RES_DOOMSLINGER_4,Rsc1.RES_DOOMSLINGER_5,Rsc1.RES_DOOMSLINGER_6,Rsc1.RES_DOOMSLINGER_7));
		/* 蘭格?布里瑟 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_LANGER_BRISER_1,Rsc1.RES_LANGER_BRISER_2,Rsc1.RES_LANGER_BRISER_3,Rsc1.RES_LANGER_BRISER_4,Rsc1.RES_LANGER_BRISER_5,Rsc1.RES_LANGER_BRISER_6,Rsc1.RES_LANGER_BRISER_7));
		/* 毒液怪 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_PUS_SPITTER_1,Rsc1.RES_PUS_SPITTER_2,Rsc1.RES_PUS_SPITTER_3,Rsc1.RES_PUS_SPITTER_4,Rsc1.RES_PUS_SPITTER_5,Rsc1.RES_PUS_SPITTER_6,Rsc1.RES_PUS_SPITTER_7));
		/* 布理撒 多 凱南 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_BURIZA_DO_KYANON_1,Rsc1.RES_BURIZA_DO_KYANON_2,Rsc1.RES_BURIZA_DO_KYANON_3,Rsc1.RES_BURIZA_DO_KYANON_4,Rsc1.RES_BURIZA_DO_KYANON_5,Rsc1.RES_BURIZA_DO_KYANON_6,Rsc1.RES_BURIZA_DO_KYANON_7));
		/* 惡魔機器 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_DEMON_MACHINE_1,Rsc1.RES_DEMON_MACHINE_2,Rsc1.RES_DEMON_MACHINE_3,Rsc1.RES_DEMON_MACHINE_4,Rsc1.RES_DEMON_MACHINE_5,Rsc1.RES_DEMON_MACHINE_6,Rsc1.RES_DEMON_MACHINE_7));
		/* 地狱拷问 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_HELLRACK_1,Rsc1.RES_HELLRACK_2,Rsc1.RES_HELLRACK_3,Rsc1.RES_HELLRACK_4,Rsc1.RES_HELLRACK_5,Rsc1.RES_HELLRACK_6,Rsc1.RES_HELLRACK_7));
		/* 内部爆裂 */
		box.items.add(new GoldItem(box.category.id, Rsc1.RES_GUT_SIPHON_1,Rsc1.RES_GUT_SIPHON_2,Rsc1.RES_GUT_SIPHON_3,Rsc1.RES_GUT_SIPHON_4,Rsc1.RES_GUT_SIPHON_5,Rsc1.RES_GUT_SIPHON_6,Rsc1.RES_GUT_SIPHON_7));

		srv.addItemBox(box);

	}
}
